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OpenArena
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== General == ===What is OpenArena?=== ''[[OpenArena]]'' is an open-source content package for ''[[Quake III Arena]]'' licensed under the [http://en.wikipedia.org/wiki/GNU_General_Public_License GNU General Public License] v2 ([[GPLv2]]), effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. ===Where can I get the game?=== *'''[http://openarena.ws/?files The Official Website]''' *'''[[BitTorrent]]''' *'''[[Download Mirrors]]''' *'''[[LinuxInstall]]''' *'''[[Ports and markets]]''' ===What are the system requirements?=== These are the minimum: * Pentium II 233MHz / AMD K6-2 300MHz or equally powerful processor * 64MB of system memory * OpenGL supported video card with 16MB of video memory. (Voodoo Banshee, TNT and up) * 300MB of hard drive space The game in theory can run on Pentium 100's with a Voodoo2, but don't expect much performance over 20fps and the loading time to be less than a minute. For some infos about compatibility with some GPUs, you may take a look to the ''[[VidCompat]]'' page. ===Is there a manual for the game? Can I help expanding it? === Yes. Check this wiki site. In particular, there is a section called "[[Manual]]", look there. This is a wiki, so you can contribute to expand this site! Everyone can! You can edit the pages, even without registering a username! Anyway, registration will give you a single username to use also in many other wikis hosted by [http://www.wikia.com Wikia.com]. You can read the [http://en.wikipedia.org/wiki/Wiki definition of a Wiki] on Wikipedia, if you wish. If you want to read some suggestions about how you could help this site, take a look to the ''[[WikiWorks]]'' page: you will find a list of pages that should be created and of pages that should be updated. It exists also an optional in-game manual, that you can install if you wish: take a look to ''[[Manual#In-game help]]''. ===Can I make the game less violent, showing no blood?=== Type this in the [[console]] (pull it down with Shift+Esc): /com_blood 0 Default value is 1. '''Please read''' ''[[Manual/Graphic options#Blood and gibs]]'' for more infos, as it has got ''some drawbacks'' and differences depending whether it is set on client or on server!.<br /> Also, you may set /cg_gibs 0 (default value is 1) to have a some less ''gibs'' shown when someone gets "gibbed". ===This game is 'adult'. That means it's restricted to age 18+ right? I can't play these filthy porn games!=== The TIGRS rating system, when it once existed in 2007, has no 'mature' rating and has nothing between 'teen' and 'adult'. Claims of it being 'adults only' are pure misinformation. It's more of a 15+ game. There is no explicit nudity, no female nipples, and no sexual activity. This applies to the OA3 reboot as well. ===Configuration files and automatic downloaded files path=== By default, the original ''[[Quake III Arena]]'' placed the configuration and autodownloaded files (using a separate subfolder for each [[mod]]) under its own installation folder (although the ''+set fs_homepath <path>'' OS command line parameter allowed to use a different folder). ''[[ioquake3]]'' changed the default behavior, automatically using a different folder for each user of the machine, and ''[[OpenArena]]'' follows this. For short, in the documentation we may simply call this folder ''"your '''homepath''' folder"''.<br /> Note: while ''fs_homepath'' variable contains your "homepath" folder (configuration and autodownload folder), ''fs_basepath'' variable contains your "basepath" folder (your OpenArena installation folder, that contains OA binaries). Mod-specific subfolders inside your "homepath" folder are also the place where your screenshots and [[demos]] are saved (into apposite subfolders). Continue reading the following sections for more info about homepath. ====Where are the configuration files saved?==== The exact location of the "homepath" folder differs from operating system. Linux and the like: ~/.openarena/<br /> a.k.a.<br /> /home/user/.openarena/ Mac: ~/Library/Application Support/OpenArena/<br /> a.k.a.<br /> /Users/youruser/Library/Application Support/OpenArena/<br /> <small>Hint: if the "Library" folder is invisible you can still reach it going to your home folder, then selecting the menu item ''Go > Go to Folder'' and entering "Library" in the field.</small> Windows: %APPDATA%\OpenArena\ (just use "Run" and copy it in) (under Windows XP it brings to C:\Documents and settings\username\Application data\OpenArena\ and under Windows Vista or Windows 7, to C:\Users\username\Appdata\Roaming\OpenArena).<br /> <small>Hint: "%appdata%" is just an environment variable that can be used as a ''shortcut'' to reach the real folder. "Application data" (WinXP) or "Appdata" (WinVista/7) folder is usually an "hidden" folder: you may need to set Windows to show hidden folders, or to use the %appdata% shortcut, in order to reach it.</small> Note: ''[[q3config.cfg]]'' (main configuration file) and some other configuration/log files are stored in a separate subfolder for each [[mod]] (for example, %APPDATA%\OpenArena\missionpack for [[The Mission Pack]], or %APPDATA%\OpenArena\baseoa for the "normal" OpenArena). See also ''[[Manual/Using Mods]]''.<br /> Screenshots and [[demos]] are stored in subfolders under each mod's folder, automatically created when needed. ====Where are autodownloaded files saved?==== Only ''[[.pk3]]'' files can be autodownloaded (thus, no server configuration or [[mod]] help files) and they will be stored in subfolders of the following ("homepath" folder): Linux and the like: ~/.openarena/ Mac: ~/Library/Application Support/OpenArena/ Windows: %APPDATA%\OpenArena\ For example, autodownloaded files related to the main game will be stored in a subfolder called "baseoa". There will be a separate folder for each [[mods|mod]], the same as for your configuration files for that mod. Notice that, even if playing with a mod, it could autodownload some files also to "baseoa" folder, for example additional maps. OpenArena searches for files in both your installation and configuration folders, thus, if you wish, (when the program is closed) you can manually move autodownloaded pk3s from the autodownload path to the same path under the installation directory, to make them available to all the users of the machine. If you begin to autodownload a file, but abort the operation (ESC key), then you will find a .tmp file that contains the partially downloaded file (example: OpenArena\baseoa\newmap.pk3.tmp)... you should be able to delete it with no problem, even without closing OpenArena. Even if you don't delete it, if it will be needed in future, its download will re-start from the beginning anyway (download resuming is not supported). ====Can I change the directory to where configuration and autodownloaded files are saved?==== Yes, you can specify a different "homepath" folder. Start the game with "+set fs_homepath '''PATH'''" from the OS command line to select where the game may write files. Replace '''PATH''' with the location to store in. Please be sure your user has got write permissions for the chosen folder. An example, under Microsoft Windows, could be "openarena.exe +set fs_homepath c:\test\oaconf": in this example, your configuration file will be created as c:\test\oaconf\baseoa\q3config.cfg. You cannot change fs_homepath after starting the program, you have to set it at launch.<br /> ''Tip:'' you can create a ''shortcut/batch file/shell script'' that automatically launches the game with that option at the end of the command line (please refer to your Operating System documentation, if you need help). <small>If you launch the game again without the fs_homepath parameter, it will return to use default path again. In other words, you will need to use the command line option each time because it is not a permanent change: fs_homepath is not stored into q3config.cfg file, and if you think about it for a while, it's perfectly logic, because the program cannot read q3config.cfg before knowing what's its path. Thus, a customized shortcut would then be useful.</small> You can use '''PATH''' = '''./''' to store in subfolders directly under the install directory (like the original ''[[Quake III Arena]]'' did). This means that all the users of the computer will share the same configuration and autodownloaded files, unless they have completely separate installation folders. The autodownloaded pk3 files will be put _together_ with the original and manually downloaded files. This allows for a sort of "portable" install, using the same folder acting as ''both'' homepath and basepath. Usage: "+set fs_homepath ./". . <!--Note: while under Linux this works with both "." and "./", under Windows it works only with "./", thus it is advisable to use "./" in all documentation.--> It is also possible to have the settings folder "nested" inside the installation folder, instead of fused with it like in the original Q3A. Also this allows for a sort of "portable" install, plus it allows different users to have their own profile, just starting the game with a different command line each one. Usage example: "+set fs_homepath ./profilename", where "profilename" is a name of your choice (try to avoid the names of known [[mod]]s); of course, also "+set fs_homepath ./profiles/profilename" is doable. ===How do I install it under Linux?=== See ''[[LinuxInstall]]'' page. Well, you may just download [[download mirrors|the official package]], extract it somewhere and run the game, or get if from some Linux repository, or from ''Desura''. ''Manual download from official site is advisable'', as some Linux distro repos do include some changes which may cause weird bugs. ===How do I install it under FreeBSD?=== Use the port (check [http://portsmon.freebsd.org/portoverview.py?category=games&portname=openarena its page on portsmon.freebsd.org], or [http://www.freebsd.org/cgi/ports.cgi?query=openarena&stype=all search for it within BSD ports]). OpenArena is available through the FreeBSD ports system at games/openarena. Configuration for things like SMP support, SDL, OpenAL, choosing which binaries you want built and other options is handled through an ncurses-based menu. Note that the OpenArena binaries have different names under FreeBSD. The binaries were renamed from their IOQuake3-derived names in order to prevent conflicts with other ports (namely, games/ioquake3). The binaries are now openarena for the base client, openarena-smp for the SMP client and openarenaded for the dedicated server. The port uses the pak files from the Windows/Linux distribution, so there shouldn't be any problems playing online. If you desire to play OpenArena under FreeBSD without using the port, it is possible to run the Linux OpenArena binaries using FreeBSD's Linux ABI. The information provided about it in [http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/linuxemu.html the FreeBSD Handbook] should be sufficient to install and run OA but here's a more OA-specific walkthrough. The first steps are identical than for Linux. First, grab the tarball and exract it : fetch http://download.tuxfamily.net/cooker/openarena/rel070/oa070.zip sudo mkdir /usr/games/openarena sudo mv oa070.zip /usr/games/openarena cd /usr/games/openarena sudo unzip oa070.zip sudo rm oa070.zip However, when you try to run it : $ /usr/games/openarena/ioquake3-smp.i386 /usr/games/openarena/ioquake3-smp.i386: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory So you need to get libSDL (and a few other libs too). There are two methods for that. You can either copy them from an existing Linux system or download the [http://packages.debian.org Debian] or [http://packages.ubuntu.com Ubuntu] (or any other Linux distro) packages for them and extract the libraries (*.so.*) files from them. Alternatively, I've put all of them [http://fkraiem.free.fr/oalibs online]. I've also written a shell script to automate the installation of the libs, if you want to use it, do : fetch http://fkraiem.free.fr/oalibs/oalibs.sh chmod +x oalibs.sh sudo ./oalibs.sh Otherwise, you can do it manually. Whatever the method you used to get the libs was, when you have your SO file, you need to copy it to the correct place, in the file hierarchy under the /compat/linux directory. For example, in Linux (Debian Etch), the libSDL file is located at /usr/lib/libSDL-1.2.so.0.11.0 and /usr/lib/libSDL-1.2.so.0 is a symlink to it, so we do : sudo cp libSDL-1.2.so.0.11.0 /compat/linux/usr/lib cd /compat/linux/usr/lib sudo ln -s libSDL-1.2.so.0.11.0 libSDL-1.2.so.0 And the same goes for each other library OA asks for when you try to run it. Optionnally, you can make a symlink to the game binary somewhere in your $PATH, for example : sudo ln -s /usr/games/openarena/ioquake3-smp.i386 /usr/local/bin/openarena Which will let you run the game by just typing openarena ===How to change the video resolution to widescreen 1680x1050, 1280x800 or anything else?=== '''''See also: [[Manual/Graphic options#Resolution]]''''' ''Since 0.7.6 you should be able to pick any resolution your hardware supports. The information here is for 0.7.1 and older.'' Edit the config file (it is created after first launch) : Linux users: vi ~/.openarena/baseoa/q3config.cfg Mac users: ~/Library/Application Support/OpenArena/baseoa/q3config.cfg Windows users: notepad %APPDATA%\OpenArena\baseoa\q3config.cfg You need to find and modify these lines (resolution may vary) : seta r_customheight "1024" seta r_customwidth "1600" seta r_mode "3" And change them to (adapt resolution) : seta r_customheight "1050" seta r_customwidth "1680" seta r_mode "-1" Here r_mode "-1" stands for "custom settings", whereas the default value depends on your system and stands for the performance level. Alternatively, you can type the following in '''the game's console''' (adapt your resolution) : r_customheight 1050 r_customwidth 1680 r_mode -1 vid_restart ===How can I use maps, models, mods made for Quake 3 Arena?=== The installation is nearly the same as in Q3A. Simply copy the .pk3 files (of the map/model/etc) to your OpenArena/baseoa/ directory. Mods don't go under OpenArena/baseoa/: they must have their own folder, like OpenArena/modname/. Anyway, you could experience some compatibility problems: please read the following sections. ====Maps designed for Quake 3==== [[Maps]] designed for ''[[Quake 3]]'' and ''[[Team Arena]]'' should work. Their ''custom'' textures should appear exactly like under Q3, while they will look a bit different where they used original Quake 3 textures (that have been replaced with "free" ones in OpenArena, that can be similar but not identical, for copyright reasons). Total Quake 3 texture replacement work is not completed yet (it is a goal expected for OA 0.9.0), thus some textures are still missing (you will see black and white squares instead); in the meanwhile, they exist unofficial third-party "q3a2oa" texture compatibility packs (not created by the OA team) that add more textures, some of them with nice quality and some with low quality (just to not have the black and white squares). Some "black and white squares" may also be caused by incompatible or missing ''[[shaders]]''. These maps would lack support for some of the extra [[Manual/Game modes|game modes]], due to missing gametype-specific items (e.g. ''Domination points'' for ''[[Domination]]'' mode). Anyway, you can happily use them in the other [[gametypes]]. You can find many maps designed for Quake 3 and Team Arena around the web: for example, ''[http://www.lvlworld.com/ LvL - Q3A Custom Maps]'' is a big archive of them. For some third-party [[maps]] that have been tested with OpenArena, take a look to ''[[Quality maps]]'' and ''[[Third Party Maps]]'' pages. And ''[[Map compatibility]]'' page is especially thought for that. You can find ''Q3A2OA texture compatibility packs'', searching the net with a search engine. '''Please notice''': they are ''third-party stuff'' and we are not related with them. Also notice that you may have already [[autodownload]]ed one of them when you connected to some server. Here there is one, for your commodity: * [http://download.tuxfamily.org/openarena/files/pk3/q3a2oa/z-q3a2oa-textures-v4-080.pk3 Q3A2OA texture compatibility pack v4]: small (469 KB), but ''very simple'' -plain- textures (third party); designed for OA 0.8.0. Future OA versions (hopefully 0.9.0) should not need such third-party texture fixes anymore. Such packs are not required to play ''official OpenArena [[maps]]''. It should be noticed that current OA version may already have got replacements for a few of the textures included in those packs, hence using those packs may cause a few OA textures appear somehow differently than what they look like in "clean" OA (e.g. differently colored blocks). ====Mods designed for Quake 3==== [[Mod]]s need a subfolder at "OpenArena/" instead of "Quake 3 Arena/".<br /> Sometimes, mods include a Windows batch file (.bat) to start them instead of using the "mods" menu: in this case, you can modify the batch file to launch ''openarena.exe'' instead of ''quake3.exe''. Please '''read''' ''[[Manual/Using Mods]]'' and ''[[ModCompat]]'' for more information and the sub-pages of the latter to know about the results of compatibily tests done with each mod and tips on how to troubleshoot some problems (while some general mod troubleshooting infos <small>-e.g. "Too many CVARs, cannot create a new one!" errors-</small> are available at ''[[Manual/Using Mods#Troubleshooting]]'').<br /> If you experience a "no sound at all" problem while using a mod, take a look to ''[[#When_I_launch_a_Mod.2C_the_sound_stops_working|this section]]''. Some mods include their own maps... in that case you ''may'' need a ''Q3A2OA texture compatibily pack'', as mentioned in the ''[[#Maps designed for Quake 3|Maps designed for Quake 3]]'' section above. ====Models and bots designed for Quake 3==== To be able to successfully use a [[model]] it must come complete with all graphics, skin files and animations and not depend on using Quake 3 Arena model resources. As a rough guide any .pk3 model file over 1 Mb may be compliant. If it does comply then you will probably have a character you can then access. <small>A simple "skin" designed to fit around a baseq3 model, instead, may be shown if there is an OpenArena model with the right name, but the graphics may be more or less messed up.</small> <small>''Up to OpenArena 0.8.5'', a problem comes with [[bots]] desiged for Quake 3. Often, player models come with related bots, and you may be able to use a character model for yourself with no problem, but having ''many'' error messages in console (like "Weapon number out of range") or strange behaviors <small>(like it not moving when it does not see you, or having it using only the machinegun and no other weapon)</small> if its related bot enters the game (if you add it manually or it is automatically added by ''bot_minplayers'' feature). The problem is that Quake 3 ''bot'' files aren't fully compatible with OpenArena up to 0.8.5, so you should get a patch [http://inquisition.uw.hu/OA/q3botcomp.pk3 from this link] (to be placed in your "baseoa" folder) to fix these errors. With this pk3, almost every error will be fixed, only some chat messages will result with an error. If you are using OA 0.8.8, instead, '''that fix is already included''', so you can happily use third-party bots designed for Quake3 (in 0.8.8, you do not need q3botcomp.pk3 file: delete it, if you have it).</small> If a bot searches for a model name that is not included in OpenArena, the default model ([[Sarge]]/[[Grism]]) will be used instead. ===I want to contribute!=== Attention, this project needs open content! Your contribution must be public domain or [[GPLv2]]. Please take a look at the [[DeveloperFAQ#How_can_I_contribute.3F|Developer FAQ]] for more information on how to contribute. PS: You can also help OpenArena by ''promoting'' it: play it online, talk of it with your friends, add reviews and/or links to it on your site/blog. You can find some banners in the ''[[Artwork]]'' page. ''You can really help OpenArena!'' ===HEY I recognize some of these maps from... Quake!=== They are probably direct conversions of the .MAP files released under GNU GPL v2 by John Romero in October 2006. [http://rome.ro/2006_10_01_archive.html] ===I have no 3D card / No OpenGL acceleration !=== Try running the game with this added in the command line (remove backslash and carriage return) : +set r_allowSoftwareGL 1 +set r_mode 0 +set r_lodbias 4 \ +set r_textureMode GL_NEAREST_MIPMAP_NEAREST +set r_picmip 2 +set r_vertexLight 1 Beware, it'll require some beefy processor for it to be playable though ===What version am I running=== In Debian based systems like Ubuntu and Freespire the '''openarena''' command may not tell you the version number. You may want to try this and observer the file name: : sudo apt-cache show openarena |grep ^Filename ===How can I find a friend of mine that is currently playing online?=== The integrated ''server browser'' (see ''[[Manual/Multiplayer]]''), at the moment does not include a "search friend" feature. But this is not a big problem, since there are some external tools (external server browsers) that allow to search for a certain nickname (or part of it, for example a [[clan tag]]) over all the active internet servers <small>(those servers that are published on ''master server'', correctly running "[[dedicated 2]]" mode)</small>. Please take a look to ''[[Servers#Tools]]''. ===What are ''framerate dependent''/''fixed framerate''/''accurate'' physics? What are ''Vanilla'' and ''CPM'' physics? How can I change ''gravity''/''speed''/''knockback''? === They are different aspects, but have some relationships. ''Framerate dependent physics'', ''fixed framerate physics'' and ''accurate physics'' are different methods used by the game to manage players' positions, that affect gravity and movement. The server admin selects what kind of physics apply. Since OpenArena 0.8.5, "accurate" physics is the default one. Please read ''[[Game physics]]'' page for more info; ''[[Tweak#Tweaking online gaming parameters]]'', and ''[[Manual/Graphic options#Framerate]]'' are related, too. ''Vanilla'' is a term sometimes used to refer to the classic physics and control responses ''provided by the standard game''. ''CPM'' physics (the name comes [[ModCompat/CPMA|from a Q3 mod]]) are modified physics rules and control responses ''provided by some [[mods]]''. See also ''[[Game physics#Vanilla and CPM physics]]''. To manually change [[Special_game_options#Gravity|gravity]], [[Special_game_options#Knockback|knockback]] and players' [[Special_game_options#Speed|speed]], there are the server-side ''g_gravity'', ''g_knockback'' and ''g_speed'' variables. Since OA 0.8.8, ''g_gravitymodifier'' is available, too. For more info, see ''[[Special game options#Game physics]].'' ===How can I organize matches with my friends all around the world? How can I talk with them?=== Nowadays you have many ways to communicate with your friends (including your own [[Clan]]) all around the world. You may schedule appointments and chat with them using email, IRC services (for some OA-dedicated IRC channels, see ''[[IRC]]''), web chats, social networks, forums, instant messaging and/or VoIP (Voice over IP) softwares (from ''ICQ'' to ''Skype'' or ''Paltalk'', just to mention a few). ''Discord'' has become a very popular communication system among players: [https://discord.gg/n3dTmzM this is the invite link for the most "official" OpenArena Discord server], while [https://discord.gg/HaSWqSH this is the invite link for "OpenArena Competitive" unofficial OA Discord server for organizing tournaments]. And various external [[Servers#Server browsers|server browser tools]] allow to search for a certain player name currently playing in any OA internet server. Worldwide appointments have to deal with different [[wikipedia:Timezones|timezones]], hence you may wish to make reference to dates using UTC ([[wikipedia:Coordinated Universal Time|Coordinated Universal Time]]) or GMT ([[wikipedia:Greenwich Mean Time|Greenwich Mean Time]]): you can find a couple of UTC/GMT online time converters [http://www.worldtimeserver.com/convert_time_in_UTC.aspx here] and [http://wwp.greenwichmeantime.com/gmt-converter/ here], plus a "World Meeting Planner" (that shows tables with times in countries you select, for the selected day) [http://www.worldtimeserver.com/meeting-planner.aspx here]. Another "Meeting Planner to schedule best time across time zones" is [https://www.timehubzone.com/time/meeting here]. Another "World Clock" is [http://www.timeanddate.com/worldclock/ here], with "Event Time Announcer" feature [http://www.timeanddate.com/worldclock/fixedform.html here] (useful for organizing events such as "FragFests" and "ClanWars"). An alternative may even be ''[[wikipedia:Swatch Internet Time|Swatch Internet Time]]'' (a system that divides a day into 1000 slices called ".beats", without using timezones): you can find it [http://www.swatch.com/zz_en/internettime/ here]. You may use third party VoIP software such as ''[[wikipedia:Mumble (software)|Mumble]]'', ''[[wikipedia:Roger Wilco (software)|Roger Wilco]]'' or ''[[wikipedia:TeamSpeak|TeamSpeak]]'' to actually speak with your friends also while playing (e.g. talking with all of your team-mates at the same time, to coordinate your actions). You can join the OpenArena server for ''[[wikipedia:Discord (software)|Discord]]'' (also works from web browser) [https://discord.gg/n3dTmzM using this invite link] (this invite link is required the first time only, then you can launch Discord directly from http://discordapp.com) - And there is also the [https://discord.gg/HaSWqSH OpenArena Competitive] (OAC) Discord server (third party) which mostly focuses on organizing tournaments. OpenArena also includes a built-in VoIP feature (see ''[[Manual/Voice chat]]''), but keep in mind that its availability depends from the server you are currently connected to (it does not work outside OpenArena). Of course, OA allows to send text chat messages when you are playing. By default, you can press "t" key, type your message and hit ENTER key to send it. All people in the server will hear a beep and see your text in the upper part of the screen for a short time (if you did not have enough time to read a specific message, you may pull down [[command console]] for a while, and read it again from there). It is also possible to send text messages to your team-mates only (those messages would also mention your location in the map, if available): you have to "bind" a specific key for that feature, from SETUP->CONTROLS->MISC menu. [[Bot]]s do only recognize orders that come from "team chat", not from public chat. [[ESC menu]] includes a "team orders" section with pre-defined team orders. For informations about online play, you can refer to ''[[Manual/Multiplayer]]'' page. You may even create your own [[Servers|server]], and password-protect it. ===What are the size limits of arenas.txt and .arena files?=== ''Important note:'' arenas.txt is the file which sets the "base" list of maps to be shown in the GUI. Map authors usually ''do not have to edit it'', they instead create .arena files for their own maps, to ''add'' them to the map list instead of replacing the whole list as an arenas.txt would do.<br/> This said... Since Q3A, arenas.txt file limit is 8192 bytes, including comments (what's after //).<br /> In OpenArena (baseoa), the ''total size'' is increased to 20*1024 (20480 bytes) for all arena files (and they are stored without comments). There is still a 8192 size limit per arena file for backward compatibility (e.g. to do not break old [[mods]]). <TODO: Find out the original "total size" supported in Q3A (and thus, in old mods). I haven't get if that's 8192 or something between it and 20480.... and that probably included comments.>
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