OpenArena
Advertisement

Elimination is very similar to the popular Clan Arena mode available in the famous mods OSP and Rocket Arena 3 for Quake III.

A CTF Elimination variant is also available. Last Man Standing is similar, too, but there are no teams.

Gameplay

In Elimination two teams fight each other in a number of rounds.

All players start with all weapons, health and armor. There are no pickups. If a player dies he stays dead until the end of the round.

By default both self and team damage are off.

If the map has team spawn points they will be used and the teams will change side every round.

A team will need to win by at least 2 rounds.

Tie break

If the roundtime runs out the game will be decided by the following rules:

Highest percent of survivors. The team with the highest ratio between players at the start of a round (including disconnects but not connects!) and the number of players as time reach 0 wins the round.

Most health. The team there the players has the most health remaining wins. Health is _NOT_ divided by number of players. No negative health (from dead players) is counted.

Otherwise the game ends in a draw.


CVARs

The gametype has some relevant CVARs usually prefixed with elimination_ all are defined on the server side.

  • elimination_warmup "7" seconds between rounds, must at least be 2 and higher than elimination_activewarmup
  • elimination_roundtime "120" round duration, in seconds
  • elimination_startArmor "200" start armor in elimination
  • elimination_startHealth "200" start health in elimination
  • elimination_selfdamage "0" 0 = no self/team damage, 1 = damage to self, 2 damage to self and team
  • elimination_activewarmup "5" time (in seconds) to roam before weapons activate, must at least be 1 and lower than elimination warmup
  • elimination_grapple
  • elimination_ctf_oneway: used in CTF Elimination game mode, not in standard "Elimination" mode.
  • elimination_lockspectator

Starting ammo

  • elimination_machinegun "200"
  • elimination_shotgun "200"
  • elimination_grenade "200"
  • elimination_rocket "200"
  • elimination_railgun "200"
  • elimination_lightning "200"
  • elimination_plasmagun "200"
  • elimination_bfg "0"
  • elimination_chain "0"
  • elimination_mine "0"
  • elimination_nail "0"

Related CVARs

  • timelimit total match duration, in minutes
  • capturelimit "X" when a team wins "X" rounds, wins the match

See also

Advertisement