See also: Mapping resources & tutorials

There's a lot of resources in the Internet about mapping with the *Radiant tools. This manual is thought as a place where to resume all the mapping knowledge scattered across the Internet.

See also[]

OpenArena's Mapping manual
ProloguePre-mapping stageMap gameplayChoosing an editorYour first mapBrush manipulation2D/3D clippingCurve manipulationTexturesIntroduction to EntitiesLightingAdvanced lightingWeapon/Item placementTriggers and moversDynamic featuresShadersTerrains and liquidsMapmodelsSoundsGametype supportOptimization and TroubleshootingHint brushesBot playTroubleshootingFinal touchesCompilation & packaging
Glossary of termsAdvanced featuresModelling a mapEditor differencesDefault assets (Textures/Models/Sounds) • GPL