See also: Mapping resources & tutorials

There's a lot of resources in the Internet about mapping with the *Radiant tools. This manual is thought as a place where to resume all the mapping knowledge scattered across the Internet.

See also[edit | edit source]

OpenArena's Mapping manual
Prologue /// Pre-mapping stage - Map gameplay /// Choosing an editor /// Your first map
Brush manipulation - 2D/3D clipping /// Curve manipulation /// Textures /// Introduction to Entities
Lighting - Advanced lighting /// Weapon/Item placement /// Triggers and movers - Dynamic features
Shaders /// Terrains and liquids /// Mapmodels /// Sounds /// Gametype support
Optimization and Troubleshooting - Hint brushes - Bot play - Troubleshooting
Final touches /// Compilation & packaging
Glossary of terms - Advanced features - Modelling a map - Editor differences - Default assets (Textures/Models/Sounds) - GPL
Community content is available under CC-BY-SA unless otherwise noted.