OpenArena's Mapping manual |
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Prologue • Pre-mapping stage (Map gameplay) • Choosing an editor • Your first map • Brush manipulation (2D/3D clipping) • Curve manipulation • Textures • Introduction to Entities • Lighting (Advanced lighting) • Weapon/Item placement • Triggers and movers (Dynamic features) • Shaders • Terrains and liquids • Mapmodels • Sounds • Gametype support • Optimization and Troubleshooting (Hint brushes • Bot play • Troubleshooting) • Final touches • Compilation & packaging |
Glossary of terms • Advanced features • Modelling a map • Editor differences • Default assets (Textures/Models/Sounds) • GPL |
This manual makes use of NetRadiant 1.5. But it's not the only level editor available for OA mapping. Here we're going to take a look at the other level editors and tools people can use in order to create content for OpenArena.
Quake Army Knife (QuArK)[]
Installation[]
Run the executable file.
Configuration for OA[]
GTKRadiant[]
1.4[]
- Download: Win
- GamePack:
Installation[]
Run the executable file.
Configuration for OA[]
- Unzip the gamepack into the GTKR folder.
- Open the file games/oa.game inside of the GTKR folder, and change the following line:
enginepath=<OA folder route between double quotes, i.e. "c:\openarena-0.8.1">
1.5[]
Installation[]
Run the executable file.
Configuration for OA[]
1.6[]
- Download: Win - Mac - Linux (32 bits) - Linux (64 bits)
How to install[]
How to configure[]
MacRadiant[]
How to install[]
How to configure[]
External links[]
- Q3Radiant Intro and Sysreqs
- Q3Radiant Installation and Interface
- Worldspawn Archive's GTKRadiant 1.4 installation
- GTKRadiant 1.4 setup @ KatsBits
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