OpenArena
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OpenArena's Mapping manual
ProloguePre-mapping stage (Map gameplay)Choosing an editorYour first mapBrush manipulation (2D/3D clipping)Curve manipulationTexturesIntroduction to EntitiesLighting (Advanced lighting)Weapon/Item placementTriggers and movers (Dynamic features)ShadersTerrains and liquidsMapmodelsSoundsGametype supportOptimization and Troubleshooting (Hint brushesBot playTroubleshooting)Final touchesCompilation & packaging
Glossary of termsAdvanced featuresModelling a mapEditor differencesDefault assets (Textures/Models/Sounds)GPL

This manual makes use of NetRadiant 1.5. But it's not the only level editor available for OA mapping. Here we're going to take a look at the other level editors and tools people can use in order to create content for OpenArena.

Quake Army Knife (QuArK)[]

  • Website
  • Available platforms: Windows.
  • Download: Win
  • GamePack:

Installation[]

Run the executable file.

Configuration for OA[]

GTKRadiant[]

1.4[]

  • Download: Win
  • GamePack:

Installation[]

Run the executable file.

Configuration for OA[]

  • Unzip the gamepack into the GTKR folder.
  • Open the file games/oa.game inside of the GTKR folder, and change the following line:
  enginepath=<OA folder route between double quotes, i.e. "c:\openarena-0.8.1">

1.5[]

Installation[]

Run the executable file.

Configuration for OA[]

1.6[]

How to install[]

How to configure[]

MacRadiant[]

How to install[]

How to configure[]

External links[]

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