OpenArena
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OpenArena's Mapping manual
ProloguePre-mapping stage (Map gameplay)Choosing an editorYour first mapBrush manipulation (2D/3D clipping)Curve manipulationTexturesIntroduction to EntitiesLighting (Advanced lighting)Weapon/Item placementTriggers and movers (Dynamic features)ShadersTerrains and liquidsMapmodelsSoundsGametype supportOptimization and Troubleshooting (Hint brushesBot playTroubleshooting)Final touchesCompilation & packaging
Glossary of termsAdvanced featuresModelling a mapEditor differencesDefault assets (Textures/Models/Sounds)GPL

Here's a list of the game's mapmodels in both OA 0.8.8 and OA SVN r951 versions. For more info about mapobjects check the mapmodels page.

Notice that some mapmodels may show missing textures in the editor but not in-game.

Mapmodel Route/Filename 088? SVN? Notes
models/desertfactory/objects_metal/
barrel01.ase Y Y Nicked from Nexuiz
barrel02.ase Y Y Nicked from Nexuiz
barrel03.ase Y Y Nicked from Nexuiz
models/desertfactory/structure_metal/
cables01.ase Y Y Nicked from Nexuiz
cables02.ase Y Y Nicked from Nexuiz
cables03.ase Y Y Nicked from Nexuiz
cables04.ase Y Y Nicked from Nexuiz
ladder02.ase Y Y Nicked from Nexuiz
models/map/
forklift.md3 Y Y Nicked from Nexuiz
models/mapobjects/am_icymap/
am_it_firespot.ase . Y Misleading name. It's a lamp.
am_it_foghat.ase . Y
am_it_igloo.ase . Y
models/mapobjects/am_neuflagbases/
flagbase-*.ase . Y Some new flagbases. Unlike those at the flagbase folder, these can be used without any worry.
models/mapobjects/am_skullodome/
am_slipgatish.ase . Y
models/mapobjects/banner/
banner5.md3 Y Y
models/mapobjects/blitzkrieg/
lights_*.md3 Y Y Seven models with only a texture difference.
models/mapobjects/cosmoflash/
cholder1.md3 Y Y
fountain1.md3 Y Y
hand2.md3 Y Y
menhir1.md3 Y Y
menhir2.md3 Y Y
teleporter3.md3 Y Y
teleporter4-frame.md3 Y Y
teleporter4-portal.md3 Y Y
torch1.md3 Y Y
models/mapobjects/czest2ctf/
gargoyle.md3 Y Y
lamphang.md3 Y Y
models/mapobjects/dm5/
dm5mdl.ase Y Y
models/mapobjects/fan/
fan.md3 Y Y
models/mapobjects/flagbase/
*-base.md3 Y Y Three models used for Harvester/Overload's bases. Use not recommended. Better add the base entities team_*obelisk.
models/mapobjects/gaelevish/
glvsh_lamp.ase . Y
glvsh_pillar.ase Y Y
glvsh_teleporter.ase Y Y
glvsh_woodbrdg.ase Y Y
pitborder.ase Y Y
models/mapobjects/gargoyle/
gargoyle.md3 Y Y
models/mapobjects/hdr2/
hdrnx-box1.md3 Y Y
models/mapobjects/kit89-models/liz-statue/
liz-statue.md3 Y Y
models/mapobjects/lamp/
lamp.ase Y Y
models/mapobjects/lavaarena/
lvrn_tibase.ase Y Y
models/mapobjects/mcknlsh/
mcknlsh_altar.ase . Y
mcknlsh_flare.ase . Y Misleading name. It's a fire torch.
models/mapobjects/out/
grass1.md3 Y Y
models/mapobjects/palmier/
palm_leafs1.md3 Y Y
palmier1.md3 Y Y
palmier2.md3 Y Y
models/mapobjects/q3dm6ish/
q3dm6ish-pillar.ase . Y
models/mapobjects/redish/
biglight.ase . Y
lightspot-*.ase Y Y Several models with a slight texture change. Only one in OA 0.8.8.
models/mapobjects/teleporter/
teleporter.md3 Y Y
models/mapobjects/torch/
torch.md3 Y Y
torchnew.md3 Y Y
models/mapobjects/underwrks/
uw-bigcartel.ase Y Y
uw-cartel.ase Y Y
uw-lightspot.ase Y Y
uw-lightspot_short.ase Y Y
models/misc/
telep.md3 Y Y
models/sky/
sky_island.md3 . Y
skycrap.md3 . Y
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