OpenArena's Mapping manual |
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Prologue • Pre-mapping stage (Map gameplay) • Choosing an editor • Your first map • Brush manipulation (2D/3D clipping) • Curve manipulation • Textures • Introduction to Entities • Lighting (Advanced lighting) • Weapon/Item placement • Triggers and movers (Dynamic features) • Shaders • Terrains and liquids • Mapmodels • Sounds • Gametype support • Optimization and Troubleshooting (Hint brushes • Bot play • Troubleshooting) • Final touches • Compilation & packaging |
Glossary of terms • Advanced features • Modelling a map • Editor differences • Default assets (Textures/Models/Sounds) • GPL |
What are entities?[]
Basic entity properties[]
The entity window[]
Keep in mind[]
See also: Mapping manual/Troubleshooting
- Entities are fundamental. But there are some limits: if there are too many of them, you might start experiencing errors like "Fatal: out of level items" when there are many bots in the map, or the game may even be not able to render stuff like plasma, nail, railgun shots (this might even be true only on some parts of the map!).
- A check you should always do before publishing your "finished" map is scrolling back console output, searching for "<item> in solid/startsolid at (X, Y, Z)" (under "---- Map Loading ----" section and below "AAS initialized"). In case you find such lines, then you may have "lost" some items "in solid" even if you didn't notice: if some items do not appear in the map, maybe you placed them too near to a solid brush (e.g. floor, wall), and they do not have enough room for spawning. In that case, move a bit your entities (horizontally or vertically) so they have some more space around them, compile the map and check that console message doesn't appear anymore.
See also[]
- Mapping manual/Additional gametype support#Limiting entities to certain gametypes
- Mapping manual/Troubleshooting
External Links[]
- Wikibooks Entities: Entity types - The entity window - Entity linking
- GTKR manual Entities and assets
- Working with entities
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