OpenArena
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OpenArena's Mapping manual
ProloguePre-mapping stageMap gameplayChoosing an editorYour first mapBrush manipulation2D/3D clippingCurve manipulationTexturesIntroduction to EntitiesLightingAdvanced lightingWeapon/Item placementTriggers and moversDynamic featuresShadersTerrains and liquidsMapmodelsSoundsGametype supportOptimization and TroubleshootingHint brushesBot playTroubleshootingFinal touchesCompilation & packaging
Glossary of termsAdvanced featuresModelling a mapEditor differencesDefault assets (Textures/Models/Sounds) • GPL

What are entities?[]

Basic entity properties[]

The entity window[]

See also[]

External Links[]

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