OpenArena's Mapping manual |
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Prologue • Pre-mapping stage • Map gameplay • Choosing an editor • Your first map • Brush manipulation • 2D/3D clipping • Curve manipulation • Textures • Introduction to Entities • Lighting • Advanced lighting • Weapon/Item placement • Triggers and movers • Dynamic features • Shaders • Terrains and liquids • Mapmodels • Sounds • Gametype support • Optimization and Troubleshooting • Hint brushes • Bot play • Troubleshooting • Final touches • Compilation & packaging |
Glossary of terms • Advanced features • Modelling a map • Editor differences • Default assets (Textures/Models/Sounds) • GPL |
What are entities?[]
Basic entity properties[]
The entity window[]
See also[]
External Links[]
- Wikibooks Entities: Entity types - The entity window - Entity linking
- GTKR manual Entities and assets
- Working with entities
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