OpenArena's Mapping manual |
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Prologue • Pre-mapping stage (Map gameplay) • Choosing an editor • Your first map • Brush manipulation (2D/3D clipping) • Curve manipulation • Textures • Introduction to Entities • Lighting (Advanced lighting) • Weapon/Item placement • Triggers and movers (Dynamic features) • Shaders • Terrains and liquids • Mapmodels • Sounds • Gametype support • Optimization and Troubleshooting (Hint brushes • Bot play • Troubleshooting) • Final touches • Compilation & packaging |
Glossary of terms • Advanced features • Modelling a map • Editor differences • Default assets (Textures/Models/Sounds) • GPL |
Terrains[]
Creating a terrain and manipulating it.
External links[]
- LevelDK 3: death pits.
- LevelDK 5: Stuff with holes, rocks and terrain, alphaMod volumes.
- SimonOC's articles about terrain (Internet Archive):
- Lightmapped terrain tutorial
- Worldspawn Archive's Liquid
- GTKR Manual Making death fall sounds triggereable
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