Map Description[]
The map is the original spirit3ctfduel1 released for OA. It first came in the Map-Center OA Mappack.
This is a small CTF map originally designed for smaller-than-usual CTF games. Play this 2vs2 or, if you prefer lots of action, 3vs3.
This map consists of 2 bases in opposing buildings with a water area between them, in the center of the map. Each base has an upper entrance (via a jumppad in the center area) and a front entrance. Behind the front door, the path splits into 2 possible routes, the direct route and another one through the basement. So there are 3 ways to reach the flag.
Control over the central water area gives you access to a MH high up in the central room via an underwater teleporter. For the base defenders, each base holds a YA. Grabbing this requires that the defender drops down to the lowest level. RGs are found in the bases, but it takes some time to get them.
Weapons and items[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 1
A: 1x Map center. |
||
W: 2
|
Weapon: Bases, flag room. | |
W: 2
|
Weapon: Bases, flag room. | |
W: 2
|
Weapon: Bases, lower entrance. | |
W: 3
|
Weapon: 2 in bases, high up. 1 in center of map. | |
W: 1
|
Weapon: 1x center of map. |
Items[]
Item | Amount | Where? |
---|---|---|
Megahealth | 1 | map center, high |
Combat Armor | 2 | bases, lower flag room |
Health | Armor | Powerup | Holdable | Rune |
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Tactics and strategy[]
- Control over the central room helps a lot because it gives you access to MH. The RG offers good control over the jumppads in the central room.
Gallery[]
External links and references[]
CTF-based maps |
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am_lavactf • am_lavactfxl • am_mckinleyish2 • am_thornish • cbctf1 • ctf_compromise • ctf_gate1 • ctf_inyard • czest2ctf • czest3ctf • delta • hydronex2 • mlctf1beta • oa_bases3 • oa_bases3plus3 • oa_bases3p3ta • oa_bases7 • oa_ctf2 • oa_ctf4ish • oa_reptctf11 • oasago1 • oasago2 • oa_spirit3 • oa_thor • ps37ctf2 • ps9ctf • pul1ctf |