Models can be split into surfaces, but this will break up the lighting normals, putting seams where you have split.
Models must be in MD3 format and have at maximum 1000 vertices per surface.
See also:
- Creating a player model in Blender / Making a player model
- Creating a weapon model in Blender
- Creating a map model in Blender
External links[]
- Blender 3D: Noob to Pro on WikiBooks