See also: OA3
Content list for OpenArena 3 so far, divided in categories.
There is a specific sub-page for maps: OA3List/Maps.
Essentials[]
Required for code, pak0 material. Player models are not included as they're focused outside this list
Gameplay[]
Objectives[]
| Object | Model | Skin | Concept | |
|---|---|---|---|---|
| Blue Flag | 85% | 88% | Yes | |
| Red Flag | 85% | 88% | Yes | |
| Neutral Flag | 85% | 88% | Yes | |
| Double DOM Point Alpha | No | |||
| Double DOM Point Beta | No | |||
| Flag Base | Yes | |||
| Overload Obelisk | No | |||
| Harvester Orb (skull) | No |
Items[]
| Object | Model | Skin | Concept | |
|---|---|---|---|---|
| Ammo Pickups | 100% | 75% | No | |
| Yellow Armor | 100% | 100% | Yes | |
| Red Armor | 100% | 90% | Yes | |
| Armor Shard | 100% | 95% | Yes | |
| Small Health | 100% | 100% | No | |
| Medium Health | 100% | 100% | No | |
| Large Health | 100% | 100% | No | |
| Mega Health | 95% | 95% | No | |
| Portable Medkit | Yes | |||
| Personal Teleporter | No | |||
| Battle Suit | Yes | |||
| Flight | 90% | 80% | Yes | |
| Haste | No | |||
| Invisibility | No | |||
| Quad Damage | No | |||
| Regeneration | Yes | |||
| Kamikaze | Yes | |||
| Invulnerability Sphere | Yes | |||
| Ammo Regen Rune | No | |||
| Doubler Rune | No | |||
| Scout Rune | No | |||
| Guard Rune | No | |||
| Chicken | No | |||
| Portable Portal | No |
Effects[]
| Object | Model | Skin | Concept | |
|---|---|---|---|---|
| Gib of abdomen | 100% | 88% | No | |
| Gib of arm | 100% | 88% | No | |
| Gib of brain | 100% | 88% | No | |
| Gib of chest | No | |||
| Gib of fist | 100% | 88% | No | |
| Gib of foot | No | |||
| Gib of forearm | 100% | 88% | No | |
| Gib of intestines | 100% | 88% | No | |
| Gib of leg | 100% | 88% | No | |
| Gib of skull | 100% | 88% | No | |
| Teleport Effect | 100% | 92% | No | |
| Rocket Explosion | 100% | 90% | No | |
| Grenade Explosion | 100% | 90% | No | |
| BFG Explosion | 100% | 90% | No | |
| Bullet Impact | 100% | 100% | No | |
| Shell casing | 100% | 100% | No | |
| Bullet casing | No | |||
| Rail impact | No | |||
| Plasma impact | 20% | No | ||
| Lightning impact | 100% | No | ||
| Juiced effect (prox gibbed invuln sphere) | No | |||
| Kamikaze explosion | No | |||
| Blood effect | 100% | No |
Weapons[]
Weapons in BOLD are the most prevalent weapons and should have a higher priority
| Weapon | Model | Skin | Sound | Flash | Projectile | Concept | |
|---|---|---|---|---|---|---|---|
| Gauntlet | 95% | 80% | 20% | 30% | N/A | Yes | |
| Machinegun | 20% | 10% | 55% | Yes | |||
| Shotgun | 80% | 85% | 70% | 100% | N/A | Yes | |
| Grenade Launcher | Yes | ||||||
| Rocket Launcher | 60% | 30% | 95% | 50% | 100% | Yes | |
| Plasma Gun | 85% | 45% | 0% | 86% | 86% | Yes | |
| Lightning Gun | 92% | 88% | 82% | 100% | N/A | Yes | |
| Railgun | 95% | 95% | 100% | 50% | N/A | Yes | |
| BFG10K | No | ||||||
| Prox Launcher | No | ||||||
| Nailgun | No | ||||||
| Chaingun | N/A | No | |||||
| Grappling Hook | No |