See also: OA3
Content list for OpenArena 3 so far, divided in categories.
There is a specific sub-page for maps: OA3List/Maps.
Essentials[]
Required for code, pak0 material. Player models are not included as they're focused outside this list
Gameplay[]
Objectives[]
Object | Model | Skin | Concept | |
---|---|---|---|---|
Blue Flag | 85% | 88% | Yes | |
Red Flag | 85% | 88% | Yes | |
Neutral Flag | 85% | 88% | Yes | |
Double DOM Point Alpha | No | |||
Double DOM Point Beta | No | |||
Flag Base | Yes | |||
Overload Obelisk | No | |||
Harvester Orb (skull) | No |
Items[]
Object | Model | Skin | Concept | |
---|---|---|---|---|
Ammo Pickups | 100% | 75% | No | |
Yellow Armor | 100% | 100% | Yes | |
Red Armor | 100% | 90% | Yes | |
Armor Shard | 100% | 95% | Yes | |
Small Health | 100% | 100% | No | |
Medium Health | 100% | 100% | No | |
Large Health | 100% | 100% | No | |
Mega Health | 95% | 95% | No | |
Portable Medkit | Yes | |||
Personal Teleporter | No | |||
Battle Suit | Yes | |||
Flight | 90% | 80% | Yes | |
Haste | No | |||
Invisibility | No | |||
Quad Damage | No | |||
Regeneration | Yes | |||
Kamikaze | Yes | |||
Invulnerability Sphere | Yes | |||
Ammo Regen Rune | No | |||
Doubler Rune | No | |||
Scout Rune | No | |||
Guard Rune | No | |||
Chicken | No | |||
Portable Portal | No |
Effects[]
Object | Model | Skin | Concept | |
---|---|---|---|---|
Gib of abdomen | 100% | 88% | No | |
Gib of arm | 100% | 88% | No | |
Gib of brain | 100% | 88% | No | |
Gib of chest | No | |||
Gib of fist | 100% | 88% | No | |
Gib of foot | No | |||
Gib of forearm | 100% | 88% | No | |
Gib of intestines | 100% | 88% | No | |
Gib of leg | 100% | 88% | No | |
Gib of skull | 100% | 88% | No | |
Teleport Effect | 100% | 92% | No | |
Rocket Explosion | 100% | 90% | No | |
Grenade Explosion | 100% | 90% | No | |
BFG Explosion | 100% | 90% | No | |
Bullet Impact | 100% | 100% | No | |
Shell casing | 100% | 100% | No | |
Bullet casing | No | |||
Rail impact | No | |||
Plasma impact | 20% | No | ||
Lightning impact | 100% | No | ||
Juiced effect (prox gibbed invuln sphere) | No | |||
Kamikaze explosion | No | |||
Blood effect | 100% | No |
Weapons[]
Weapons in BOLD are the most prevalent weapons and should have a higher priority
Weapon | Model | Skin | Sound | Flash | Projectile | Concept | |
---|---|---|---|---|---|---|---|
Gauntlet | 95% | 80% | 20% | 30% | N/A | Yes | |
Machinegun | 20% | 10% | 55% | Yes | |||
Shotgun | 80% | 85% | 70% | 100% | N/A | Yes | |
Grenade Launcher | Yes | ||||||
Rocket Launcher | 60% | 30% | 95% | 50% | 100% | Yes | |
Plasma Gun | 85% | 45% | 0% | 86% | 86% | Yes | |
Lightning Gun | 92% | 88% | 82% | 100% | N/A | Yes | |
Railgun | 95% | 95% | 100% | 50% | N/A | Yes | |
BFG10K | No | ||||||
Prox Launcher | No | ||||||
Nailgun | No | ||||||
Chaingun | N/A | No | |||||
Grappling Hook | No |