OpenArena
No edit summary
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* All mapmodels finished
 
* All mapmodels finished
 
* At least 10 new player character models since 0.6.0
 
* At least 10 new player character models since 0.6.0
:* 1. [[Merman]] (completed, except for voice)
+
:* 1. [[Merman]] (complete)
 
:* 2. [[Psycod]] (getting animated by jove)
 
:* 2. [[Psycod]] (getting animated by jove)
:* 3. "Dmo" (enki's almost finished animating him)
+
:* 3. "Dmo" (complete)
:* 4. "[[Hunterish]]" (getting modeled by enki)
+
:* 4. "[[Hunterish]]" (getting animated by enki)
 
:* 5. "[[Slashish]]" (to go into modeling by leileilol)
 
:* 5. "[[Slashish]]" (to go into modeling by leileilol)
 
:* 6. "Visorish" (mesh found rotting on a hd, yet to be sent)
 
:* 6. "Visorish" (mesh found rotting on a hd, yet to be sent)

Revision as of 19:39, 1 May 2007

This is the current, incomplete roadmap of OpenArena

finished

0.5 (released, done)

  • Get all engine binaries compiled with the latest ioq3 source (win32 ioq3 rev 833 is done, waiting for Mac OS X PPC/Intel and linux x86 and 64bit binaries)
  • Get oa_bubctf1 working with textures and compile
  • New machinegun texture

0.6 (done!)

  • (done) Complete the gargoyle mesh
  • (it's a skin instead; model out of plans) New machinegun model
  • (done) make sure every weapon gets a skin and a proper muzzleflash (Lightning gun, rocket launcher, gauntlet, railgun, bfg, plasma)
  • (done) every weapon and player model should have _1 and _2 LOD meshes (Blender 2.42a's merge collapse feature works great with edges and makes the process fun imo)
  • (done) Start two more characters on the PlayerMDL list
  • (done) Make new weapon sounds for Grenade Launcher, Plasma Gun, Lightning Gun, BFG, Railgun
  • (done) Gargoyle sounds
  • (done, cbctf1) New CTF map
  • (done) Fix the references to "Quake3" (i.e. baseq3 > baseoa, ioq3 > iooa, etc)

to do

0.7

  • Tribute to Quake - convert, retexture and recompile all of Quake's GPL'd DM maps
  • DM1 : Done by dmn_clown
  • DM2 :
  • DM3 :
  • DM4 :
  • DM5 : Done by dmn_clown
  • DM6 : Done by dmn_clown
  • DM7 :
  • "Train" CTF level
  • Tropical islands CTF level
  • All mapmodels finished
  • At least 10 new player character models since 0.6.0
  • 1. Merman (complete)
  • 2. Psycod (getting animated by jove)
  • 3. "Dmo" (complete)
  • 4. "Hunterish" (getting animated by enki)
  • 5. "Slashish" (to go into modeling by leileilol)
  • 6. "Visorish" (mesh found rotting on a hd, yet to be sent)
  • 7. "Kleskish" (mesh found rotting on a hd, yet to be sent)
  • 8. "Robot" (not yet concepted)
  • 9. Grey alien (concept is kinda redundant, will go into modeling by leileilol)
  • 10.
  • New gibs of ambiguous body parts (without skin), and internal organs
  • Announcer retakes
  • DON'T FORGET TO PACK THE TARBALL PROPERLY THAT IT EXTRACTS IN ITS OWN SUBFOLDER INSTEAD OF ./

0.8

  • Focus on "missionpack" project (i.e. put missionpack entities in existing CTF maps, make team symbols, UI etc)
  • "James" and "Janet" base models for missionpack project

1.0

  • All missing map textures replaced
  • All q3 mapobjects skinned (but of course it'd just be .tga's only, no md3s/ases from q3 here)
  • Soundtrack matching q3a music filenames

2.0

  • Freetype
  • Translation packs (everything would use the TA ui)

3.0

  • Next-gen assets

dunno when

  • ARB reflective/refractive water shader support (this will bring in a big new audience, guaranteed)
  • Cross-platform ISO with binaries and (optional) installers for Windows, Linux and Mac OS X as well as self-booting with nvidia / fglrx support. (Probably be done around 0.9 and 1.0, but no promises)