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(→0.7) |
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* All mapmodels finished |
* All mapmodels finished |
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* At least 10 new player character models since 0.6.0 |
* At least 10 new player character models since 0.6.0 |
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− | :* 1. [[Merman]] ( |
+ | :* 1. [[Merman]] (complete) |
:* 2. [[Psycod]] (getting animated by jove) |
:* 2. [[Psycod]] (getting animated by jove) |
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− | :* 3. "Dmo" ( |
+ | :* 3. "Dmo" (complete) |
− | :* 4. "[[Hunterish]]" (getting |
+ | :* 4. "[[Hunterish]]" (getting animated by enki) |
:* 5. "[[Slashish]]" (to go into modeling by leileilol) |
:* 5. "[[Slashish]]" (to go into modeling by leileilol) |
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:* 6. "Visorish" (mesh found rotting on a hd, yet to be sent) |
:* 6. "Visorish" (mesh found rotting on a hd, yet to be sent) |
Revision as of 19:39, 1 May 2007
This is the current, incomplete roadmap of OpenArena
finished
0.5 (released, done)
- Get all engine binaries compiled with the latest ioq3 source (win32 ioq3 rev 833 is done, waiting for Mac OS X PPC/Intel and linux x86 and 64bit binaries)
- Get oa_bubctf1 working with textures and compile
- New machinegun texture
0.6 (done!)
- (done) Complete the gargoyle mesh
- (it's a skin instead; model out of plans) New machinegun model
- (done) make sure every weapon gets a skin and a proper muzzleflash (Lightning gun, rocket launcher, gauntlet, railgun, bfg, plasma)
- (done) every weapon and player model should have _1 and _2 LOD meshes (Blender 2.42a's merge collapse feature works great with edges and makes the process fun imo)
- (done) Start two more characters on the PlayerMDL list
- (done) Make new weapon sounds for Grenade Launcher, Plasma Gun, Lightning Gun, BFG, Railgun
- (done) Gargoyle sounds
- (done, cbctf1) New CTF map
- (done) Fix the references to "Quake3" (i.e. baseq3 > baseoa, ioq3 > iooa, etc)
to do
0.7
- Tribute to Quake - convert, retexture and recompile all of Quake's GPL'd DM maps
- DM1 : Done by dmn_clown
- DM2 :
- DM3 :
- DM4 :
- DM5 : Done by dmn_clown
- DM6 : Done by dmn_clown
- DM7 :
- "Train" CTF level
- Tropical islands CTF level
- All mapmodels finished
- At least 10 new player character models since 0.6.0
- 1. Merman (complete)
- 2. Psycod (getting animated by jove)
- 3. "Dmo" (complete)
- 4. "Hunterish" (getting animated by enki)
- 5. "Slashish" (to go into modeling by leileilol)
- 6. "Visorish" (mesh found rotting on a hd, yet to be sent)
- 7. "Kleskish" (mesh found rotting on a hd, yet to be sent)
- 8. "Robot" (not yet concepted)
- 9. Grey alien (concept is kinda redundant, will go into modeling by leileilol)
- 10.
- New gibs of ambiguous body parts (without skin), and internal organs
- Announcer retakes
- DON'T FORGET TO PACK THE TARBALL PROPERLY THAT IT EXTRACTS IN ITS OWN SUBFOLDER INSTEAD OF ./
0.8
- Focus on "missionpack" project (i.e. put missionpack entities in existing CTF maps, make team symbols, UI etc)
- "James" and "Janet" base models for missionpack project
1.0
- All missing map textures replaced
- All q3 mapobjects skinned (but of course it'd just be .tga's only, no md3s/ases from q3 here)
- Soundtrack matching q3a music filenames
2.0
- Freetype
- Translation packs (everything would use the TA ui)
3.0
- Next-gen assets
dunno when
- ARB reflective/refractive water shader support (this will bring in a big new audience, guaranteed)
- Cross-platform ISO with binaries and (optional) installers for Windows, Linux and Mac OS X as well as self-booting with nvidia / fglrx support. (Probably be done around 0.9 and 1.0, but no promises)