OpenArena
No edit summary
No edit summary
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* At least 10 new player character models since 0.6.0
 
* At least 10 new player character models since 0.6.0
 
:* 1. [[Merman]] (complete)
 
:* 1. [[Merman]] (complete)
:* 2. [[Gangter]]
+
:* 2. [[Gangter]] (not started)
 
:* 3. "Dmo" (complete)
 
:* 3. "Dmo" (complete)
:* 4. "[[Hunterish]]" (getting animated by enki)
+
:* 4. "[[Hunterish]]" (skins need minor polish)
:* 5. "[[Slashish]]" (pretty much complete except for some clipping and skin issues)
+
:* 5. "[[Slashish]]" (pretty much complete except for some clipping, shading and skin issues)
  +
:* 6. "[[Arachna]]" (Almost complete)
:* 6. ?
 
:* 7. "Commando" (unanimated)
+
:* 7. "Commando" (skinned and unanimated)
 
:* 8. "[[Robot]]" (Unskinned and unanimated)
 
:* 8. "[[Robot]]" (Unskinned and unanimated)
 
:* 9. [[Penguin]] (Skin and animation needs polish)
 
:* 9. [[Penguin]] (Skin and animation needs polish)
:* 10. [[Liz]] (Getting animated and skinned)
+
:* 10. [[Liz]] (Getting skinned)
 
* New gibs of ambiguous body parts (without skin), and internal organs
 
* New gibs of ambiguous body parts (without skin), and internal organs
 
* Announcer retakes
 
* Announcer retakes

Revision as of 00:33, 29 June 2007

This is the current, incomplete roadmap of OpenArena

finished

0.5 (released, done)

  • Get all engine binaries compiled with the latest ioq3 source (win32 ioq3 rev 833 is done, waiting for Mac OS X PPC/Intel and linux x86 and 64bit binaries)
  • Get oa_bubctf1 working with textures and compile
  • New machinegun texture

0.6 (done!)

  • (done) Complete the gargoyle mesh
  • (it's a skin instead; model out of plans) New machinegun model
  • (done) make sure every weapon gets a skin and a proper muzzleflash (Lightning gun, rocket launcher, gauntlet, railgun, bfg, plasma)
  • (done) every weapon and player model should have _1 and _2 LOD meshes (Blender 2.42a's merge collapse feature works great with edges and makes the process fun imo)
  • (done) Start two more characters on the PlayerMDL list
  • (done) Make new weapon sounds for Grenade Launcher, Plasma Gun, Lightning Gun, BFG, Railgun
  • (done) Gargoyle sounds
  • (done, cbctf1) New CTF map
  • (done) Fix the references to "Quake3" (i.e. baseq3 > baseoa, ioq3 > iooa, etc)

to do

0.7

  • Tribute to Quake - convert, retexture and recompile all of Quake's GPL'd DM maps
  • DM1 : Done by dmn_clown
  • DM2 : Done by dmn_clown
  • DM3 : Done by dmn_clown
  • DM4 : Done by dmn_clown
  • DM5 : Done by dmn_clown
  • DM6 : Done by dmn_clown
  • DM7 : Done by dmn_clown
  • "Train" CTF level
  • Tropical islands CTF level
  • All mapmodels finished (ok this was vague since there is no list. oops)
  • At least 10 new player character models since 0.6.0
  • 1. Merman (complete)
  • 2. Gangter (not started)
  • 3. "Dmo" (complete)
  • 4. "Hunterish" (skins need minor polish)
  • 5. "Slashish" (pretty much complete except for some clipping, shading and skin issues)
  • 6. "Arachna" (Almost complete)
  • 7. "Commando" (skinned and unanimated)
  • 8. "Robot" (Unskinned and unanimated)
  • 9. Penguin (Skin and animation needs polish)
  • 10. Liz (Getting skinned)
  • New gibs of ambiguous body parts (without skin), and internal organs
  • Announcer retakes
  • DON'T FORGET TO PACK THE TARBALL PROPERLY THAT IT EXTRACTS IN ITS OWN SUBFOLDER INSTEAD OF ./

0.8

  • Focus on "missionpack" project (i.e. put missionpack entities in existing CTF maps, make team symbols, UI etc)
  • "James" and "Janet" base models for missionpack project
  • The following weapons will be remodeled (old models will still appear in the attic):
  • Gauntlet
  • Machine Gun
  • Shotgun
  • Rocket Launcher
  • Plasma Gun
  • Chain Gun
  • Port Tremulous's particle system to cgame code for special effectsry that can be optional for client (So we can get rid of the fake fillrate eating sparks and other fake things)

1.0

  • All missing map textures replaced
  • All q3 mapobjects skinned (but of course it'd just be .tga's only, no md3s/ases from q3 here)
  • Soundtrack matching q3a music filenames

2.0

  • Freetype
  • Translation packs (everything would use the TA ui)

3.0

  • Next-gen assets

dunno when

  • ARB reflective/refractive water shader support (this will bring in a big new audience, guaranteed)
  • Cross-platform ISO with binaries and (optional) installers for Windows, Linux and Mac OS X as well as self-booting with nvidia / fglrx support. (Probably be done around 0.9 and 1.0, but no promises)