Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 141: | Line 141: | ||
If you wish to ''force'' your players to respawn as soon as possible<ref>From players' perspective, the only action they can do to respawn "as soon as possible", is to already hold the fire button when the initial 2 secs wait ends. Recent OpenArena versions show a timer to inform players when respawning is available, so they can just click then and lose very little time.</ref>, you may set the variable to 1 (one second after the initial 2 secs wait); you if wish to let them stay dead as long as they wish, you may set it to 0 (no limit). |
If you wish to ''force'' your players to respawn as soon as possible<ref>From players' perspective, the only action they can do to respawn "as soon as possible", is to already hold the fire button when the initial 2 secs wait ends. Recent OpenArena versions show a timer to inform players when respawning is available, so they can just click then and lose very little time.</ref>, you may set the variable to 1 (one second after the initial 2 secs wait); you if wish to let them stay dead as long as they wish, you may set it to 0 (no limit). |
||
β | Since OA 0.8.8, this may be used in conjunction with "respawn waves" (<tt>\g_respawntime</tt> |
+ | Since OA 0.8.8, this may be used in conjunction with "respawn waves" (<tt>\g_respawntime</tt>) to force mutiple players to respawn temporally near. See ''[[#Respawning in waves|Respawning in waves]]'' section for more infos. |
==Respawning in waves== |
==Respawning in waves== |