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==Weapon respawn time== |
==Weapon respawn time== |
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β | * '''\g_weaponRespawn <number>''' sets the time, in seconds, after which weapons re-appear after being picked up by someone. It does ''not'' affect [[Team Deathmatch]] (TDM) mode. |
+ | * '''\g_weaponRespawn <number>''' sets the time, in seconds, after which weapons re-appear after being picked up by someone. It does ''not'' affect [[Team Deathmatch]] (TDM) mode.Default value is 5. |
* '''\g_weaponTeamRespawn <number>''' works the same, but ''only'' affects Team Deathmatch (''g_gametype 3'') mode. Default value is 30. |
* '''\g_weaponTeamRespawn <number>''' works the same, but ''only'' affects Team Deathmatch (''g_gametype 3'') mode. Default value is 30. |
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β | + | Notes: |
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* Map authors may set custom respawn times for each single item in the map, ''overriding'' the timings set by these variables. |
* Map authors may set custom respawn times for each single item in the map, ''overriding'' the timings set by these variables. |
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* In TDM, ammo storage ''works differently'' from all other modes, and it's way easier to go beyond each weapon "base" ammo load; see ''[[Manual/Weapons#Pickup rules]]'' for info. So, if you want to try setting ''g_weaponTeamRespawn'' to a lower value, probably you may try something like 15 or 20... there should be no need to go as down as 5. |
* In TDM, ammo storage ''works differently'' from all other modes, and it's way easier to go beyond each weapon "base" ammo load; see ''[[Manual/Weapons#Pickup rules]]'' for info. So, if you want to try setting ''g_weaponTeamRespawn'' to a lower value, probably you may try something like 15 or 20... there should be no need to go as down as 5. |