This article is meant as a hint to mappers as to which textures to use in which maps. It uses the textures from the current version. (0.8.8)
Note: if you are searching for info about third-party Q3A2OA texture compatibility packs (additional packages that provide replacements for Quake 3 textures that have not yet have been officially replaced -thus, are missing- in standard OpenArena), you should read FAQ#Maps designed for Quake 3 instead.
Texture folder | Theme | Example |
---|---|---|
acc_dm3 | Industrial | oa_dm3 |
acc_dm5 | Temple | oa_dm5 |
amph-dm01 | Various effects | |
anoice1 | ||
base* | Industrial | |
bubctf1 | General purpose (Jumppads) | |
castle | Natural (Terrains) | |
clown | Signals Concrete-based levels Various |
|
cmp1-dm8 | Concrete-based levels | |
cosmo_block cosmo_floor cosmo_light cosmo_sfx cosmo_skies cosmo_trim cosmo_wall |
Castle |
ctf_compromise oa_koth2 |
cosmo_green cosmo_light cosmo_liquids cosmo_sfx cosmo_trim cosmo_wall |
slimefac | |
ctf | Castle (CTF-based maps) | |
ctf2 | CTF banners and decals | |
ctf_unified | CTF decals | |
czest2ctf | Castle (Fogs and skies) | czest2ctf |
czest3ctf | Natural (Leaves and stones) | czest3ctf |
desertfactory* | Industrial | |
dsi | oa_spirit3 | |
e7 | Castle | oa_koth1 oasago1 oasago2 |
e8 | Castle (mostly jumppads) | |
evil1* | Various (Castle, industrial, concrete) | |
evil2_misc | Industrial (Crates and barrels.) | |
evil3* | Castle (Roof and floor) | |
evil4* (Except walls) |
Techno-based levels. | |
evil4_walls | Castle | |
evil6* | Industrial (floors and lights) | |
evil8* | Industrial | |
fogs | Various (fogs) | |
gothic* | Castle Temple |
|
ice | Natural (Ice-based levels) | |
islandctf | Natural (Terrains) | |
liquids liquids2 |
Various (Water, lava, acid) | |
mc-oa-dm02 | Space Generic |
oa_pvomit |
mc-oa-dm04 | Space Generic |
oa_shine |
nki nki_shaders |
Natural (Tropical) | |
oa_bases | Castle-like (CTF-based) | oa_bases3 |
oquartz | Retro-like levels | |
organics | Natural | |
proto proto2 |
Castle Various (Signals, lights) Generic |
|
pulchr pulchr_skies |
Various (Beams, general purpose, etc) | pul1duel-oa |
pulchr_light pulchr_sfx pulchr_simple |
Untexturized levels | pul1ctf |
pxl_fx pxl_light pxl_wall |
Various (DOM-based levels, weapon bases) | pxlfan |
savdm6ish | ||
sfx sfx2 |
Various (flames, fogs, beams, effects) | |
skies skies2 |
Various (skies) | |
skin | Natural (Rocks) | |
stone | Natural (Rocks) | |
suction | Space Generic |
|
symbols | Logos | |
tim | Industrial Generic |