Zone Domination is a Single-Player mode. It's based on the "Heroes and Heralds" mode of Ultimate Marvel vs. Capcom 3.
Overview[]
In this mode, the player chooses 4 bots as his allies. The OA bots also display their stats, such as Accuracy, Aggresiveness, Team Tactics and Agility. Once they've chosen four AI allies, the next screen is presented as a 5 x 5 matrix of maps, each with a gametype, score limit and time limit set. These maps start at 50%.
With every win, the winning team scores 10%. A square is declared won when it reaches 100%, and lost when it reaches 0%. The session ends in a lose situation when there's a square reaching a 0%. It adds a bit more of challenge, as the player is obligated to win (and to lose as fewer matches as possible, since each lose is a step in losing the entire game) in order to keep on playing.
Special attention is given to the awards which are obtained through gameplay. Each match which ends with 5 or more awards gives the player a chance to play "green" match, a special match with customized rules and harder challenges (dumb team AI/better rival AI) which gives a whooping 20% when won, and subtracts 20% when lost. This can only happen once per square. Unlocking the 25 green squares will also give the player a special match in another randomized map, a "gold" match, with Godlike difficulty, which gives/subtracts 20% on all maps if won/lost. All in all, the idea is to reward players for victories with harder matches, but with sweet rewards.
The objective is to conquer all the squares in the map.
Examples of matches[]
Normal[]
Gametype | Frag Limit(s) | Time Limit(s) | Notes |
---|---|---|---|
Team Deathmatch | 50-100 | 10/15 | |
Capture The Flag | 3-7 | 10/15 | |
One Flag CTF | 2-5 | 10/15 | |
Harvester | 15-30 | 10/15 | |
Overload | 1-3 | 10/15 | |
Elimination | 5-10 | 2/3 | Time limit is per round. |
CTF Elimination | 7-12 | 2/3 | Time limit is per round. |
Double Domination | 2-5 | 10/15 | |
Domination | 75-125 | 10/15 |
Green/Gold match rules[]
Option | Related cvar | Values | Notes |
---|---|---|---|
InstaGib | g_instantgib | 1 | |
Single-weapon arena | Includes the Gauntlet. | ||
Vampire | g_vampire | 20%-50% 0.2-0.5 |
g_vampire_max_health = 199 |
Regeneration | g_regen | 2%-20% 2-20 |
|
Catch-up | g_catchup | 1-5 | |
Elimination-like spawn | g_elimination | 1 | Starts with all weapons. elimination_* variables should be set for this. |
Random weapon/powerup/holdable respawn | |||
No armor | disable_item_armor_* | 1 | |
No powerups | disable_holdable_* disable_item_quad disable_item_enviro disable_item_haste disable_item_invis disable_item_regen disable_item_flight |
1 | Also disables holdables from missionpack. |
No health | disable_item_health_* | 1 | Includes Megahealth. |
No ammo | disable_ammo_* | 1 | Also disables ammo for missionpack weapons. |
No runes | g_runes | 0 | |
Random starting score | Always against the player | ||
Low Gravity | g_gravity | 100-300 | |
Turbo mode | g_speed | 480 | 150% normal speed |
Slo-Mo mode | g_speed | 160 | 50% normal speed |
Handicap | handicap | 50-75 50%-75% |
|
Friendly Fire | g_friendlyfire | 50%-100% | |
Anchor physics | dmflags | 128 | |
No self-damage | dmflags | 1024 | |
Super-Quad | g_quadfactor | 5 | |
Push match | g_knockback | 2000 |